![]() ![]() Kerrigan’s subjectivity as a player-character complicates her in ways that require a different application of the monstrous-feminine from those characters from literature, film, and video games that position them as enemies to overcome. This article explores the representation of monstrous-feminine agency through the character of Kerrigan in the StarCraft series with emphasis on StarCraft II: Heart of the Swarm. ![]()
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